Video rendering

Video rendering

Rendering - the process of converting the three-dimensional model in a flat image , suitable for display or paper. Thus the scene was constructed in 3D Studio Max, after passing render  becomes a raster ( described by points ) image.

Render video -
this rendering process , which is obtained as a result of a series of rendered images , which are then converted into the video , with special programs. 
 
Before you start rendering 3D- visualization program builds mock scene at the specified coordinates , captures this layout with positions and conditions specified by the user. To get a realistic image modeler must specify a set of parameters describing this scene . The more variables entered into the program , the more objects in the layout , the longer it will be rendering. But the more of these elements you add, the more realistic it becomes your scene . Properties such as materials, lighting , shadow effects and control the quality of rendering.

Rendering process as it should be behind the camera , which adjusts the visualizer. In most programs, the camera can follow a certain path or the camera may be static , but then moving objects in the scene (sometimes moves both ).
Camera - - this is the point of observation of the scene. The camera can be configured as a real (physically realistic ) run the length of the lens to see the object close up or wide angle. You can also adjust the camera distance visibility (clipping distance), which will determine how close or how far the camera can see , and depth of field (depth-of-field).

Render video allows render each frame on a separate server . If we make the assumption that an average of one frame is wasted five minutes , then render a 30 second clip will require rendering 30 * 24 = 720 frames and is 60 hours. Farm will make video rendering on multiple computers at once , reducing the waiting time is proportional to the number of servers . For example 30 servers cope with this task in 2 hours. Accordingly, the more servers , the faster the rendering process.